Devlog for 21ga0916.0
Devlogs
9/16/2021 (21ga0916.0)
Hi! 2 devlogs down, many more to go!
0
I did a good amount this week. I am done for the most part with the arcade exterior for now. I will definitely come back to it later, as it is nowhere near finished, but now I am working on the minigames. But, let's get into summarizing the changelog.
1
I decided to do the thing I wanted and fix the arcade screen to use a `4:3` ratio, so images are now way easier to create. Since that happened, I also had to re-uv map the arcade, which meant I had to fix the broken textures. But, that wasn't hard because they were super basic anyways. I also decided to have a canvas on a second monitor for showing statistics. It is unrequired, and right now does literally nothing, but I'll work on that more some other time. I also imported TextMeshPro because I wanted text with different colors in it. I also figured out how to add custom HDRP assets to the camera, so I did that and reset the default ones. The player also had some weird stuff happening with the floor, so I removed all friction, and now it works fine.
2
Now comes the real nice part, where I start my first minigame. I started on EMD - AE (Entity March Dream - Arcade Edition), and I got a bit done. I started with some outlines for a tilemap which I will use, but didn't do much. I then textured some player sprites. I am using the same design as used in SASR (SneakAndSeek Remastered), TOT (Trick Or Treat), and RB (Rebuild). I also made a script to control their movement, animation, and collision. I took the approach of seperating each topic into it's own method and calling them all during the `Update()` method.
3
I have also made some textures for the grass. I think it looks very good. Note: the outline in the stone textures are sharper on purpose. It is to depict a stronger object. I have not finished the stone textures yet, but I will soon, possibly in the next stream. I also had an idea to get the textures for this game from another game which textures I really likes, but the developer said no, which is fair, and so I made my own, which I like just as much.
4
I also made a coin.
Ending
So that's about it! I hope you liked the progress coming along. It is a bit slowed due to school, but luckily I've managed to stay on track at school so far (unlike last year :sade:), and I think I can keep it up, so development will be slowed slightly, but not as much as it would be if I wasn't on track. Anyways, have a good one!
P.S. Currently updating Unity to `2021.1.21f1` while writing this. Man, unity updates weekly I swear it is a little bit annoying lmao.
Stuff to Do:
- I have to make the arcade cabinet account for framerate like the player controller does when it angles the camera towards itself.
- Fix light flickering
Reset the HDRP default settings and make custom ones for this camera only.Remodel the cabinet screen to use a well-known aspect ratio- Add more details to cabinet
- Fix the camera acting weird when the player interacts with the cabinet by pressing "Space"
- Add stone textures to EMD
- Obviously more.
Itch Only Sidenote: I'm not implementing the complete changelog here, because I have to convert it from markdown to itch's format manually. So, just go look for it in the github here.
Arcade Maniac
Stuck in an Arcade, you must play enough games to escape.
Status | In development |
Author | That_One_Nerd |
Languages | English |
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